From: | Allan Odgaard |
Date: | 09 Aug 99 at 23:53:40 |
Subject: | Re: (no subject) |
From: Allan Odgaard <Duff@DIKU.DK>
On 09-Aug-99, Tim Hanson wrote:
> Everytime I use AllocBitMap() and then FreeBitMap() to allocate a BM with
> depth less than 8 I get mungwall hits when freeing. It`s always the same
> number of hits as the depth and appears to be the address of the actual
> planes.
How do you access the bitmap?
> Should I use the old fashioned method [...]
No, you should fix the bug ;-)
Regards Allan